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Sunrise Name Today there is a crisis in research and development in education as a whole, particularly in the area of the applications of technology to education. It is commonly expected that the continued exponential increase of performance in information technology, the huge interest in network technologies, our increasing understanding of cognition, and the widespread concern for educational quality, standards, and technology utilization are combining to make what could be a ten-year educational revolution led by technology. Unless we greatly increase the research and development effort devoted to exploring new educational paradigms and the technologies that will make them possible, educational change is unlikely. R&D is urgently needed to provide guidance and hard data about how to use technology and what mistakes to avoid. Without it, educators will increasingly wonder what to do with their newly-wired schools. They will regret the huge costs required, and they will be attacked by angry parents who see the unsupported promises of technology unrealized. Legislators will be frustrated about the lack of hard data on which to base multi-billion dollar decisions, and public support will dry up. As a result, unless there are substantial changes, future generations of children will not be fully prepared for their increasingly complex, resource-limited world.

R&D is urgently needed to provide guidance and hard data about how to use technology.

At the same time as more R&D is needed, our current educational R&D community is increasingly unable to address these problems because funding is decreasing. Currently, less than 0.1% of the total spent on education is in R&D, an amount insufficient to adapt to the changes technology causes. Many industries spend a far greater percentage on research. The pharmaceutical industry devotes a whopping 30% of its revenue on R&D, or 300 times as much as education relative to its size. A recent presidential Advisory Committee Report called for educational R&D of $1.5 billion per year.
At the same time as more R&D is needed, our current educational R&D community is increasingly unable to address these problems because funding is decreasing. Currently, less than 0.1% of the total spent on education is in R&D, an amount insufficient to adapt to the changes technology causes. Many industries spend a far greater percentage on research. The pharmaceutical industry devotes a whopping 30% of its revenue on R&D, or 300 times as much as education relative to its size. A recent presidential Advisory Committee Report called for educational R&D of $1.5 billion per year. Current educational R&D in technology consists mostly of individual researchers creating a prototype hardware or software innovation, testing it in some classrooms and turning it into a product. Sometimes that product generates a new line of improved educational technology. My work with Probeware and Paul Horwitz's work with GenScope™ are examples of this kind of R&D. While this sort of research is important, it leaves unexplored too many important questions. An example of useful R&D would be ongoing projects that work with school districts and colleges to saturate them with computers and networking to see whether familiarity with technological tools supports huge changes in the curriculum. Another example is using probeware and construction experiences in the fourth grade which would to permit the teaching of algebra in the sixth grade and dynamic modeling by the eighth. Primary students could learn about other languages and cultures through international collaborative problem-solving. Middle school students could reenact critical moments in history and the future through online role playing. Upon this broad foundation, we could make huge changes throughout the secondary and tertiary curriculum. Students could grapple with interesting, complex issues like sustainable development. With adequate funding, we could document the student learning and institutional dynamics that facilitated and impeded these changes. Complex R&D of this sort is out of the question right now. Projects of this scale require hardware no school can currently afford, software that does not exist, funding for at least five years, a huge team of curriculum developers, and an interdisciplinary group of researchers. I firmly believe that more R&D collaborations like the Center for Innovation in Learning Technologies (see page 1) are needed to understand what works and what doesn't in educational technology. Let's find out before it's too late.

TABLE OF CONTENTS:
R & D Effort :: Masthead :: Cool Reviews :: Famine to Feast ::
The Jungle Story :: INTEC Reviews :: Professional Development ::
New Programs :: LearningSpace :: Perspective :: Get Involved! ::


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